Showing posts with label Mountain Climbing. Show all posts
Showing posts with label Mountain Climbing. Show all posts

Monday, December 10, 2018

ゲームス・クライマーズ・プレイ


http://web.mit.edu/lin/Public/climbing/Games_Climbers_Play.txt より引用

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Games Climbers Play
Lito Tejada-Flores


Reality is the apparent absence of contradiction
Louis Arragon, Le Paysan de Paris

I

What I should like to propose in this article is not a new answer to the basically 
unanswerable question, 'what is climbing?', but rather a new way of talking and 
thinking about it. Climbing is not a homogeneous sport but rather a collection of 
differing (though) related activities, each with its own adepts, distinctive 
terrain, problems and satisfactions, and perhaps most important, its own rules. 
Therefore, I propose to consider climbing in general as a hierarchy of climbing-
games, each defined by a set of rules and an appropriate field of play.

The word game seems to imply a sort of artificiality which is foreign to what we 
actually feel on a climb. The attraction of the great walls, above all, is surely 
that when one is climbing them he is playing 'for keeps'. Unlike the player in a 
bridge game, the climber cannot simply lay down his cards and go home. But this 
does not mean that climbing is any less a game. Although the player's actions have 
real and lasting consequences, the decision to start playing is just as gratuitous 
and unnecessary as the decision to start a game of chess. In fact, it is precisely 
because there is no necessity to climb that we can describe climbing as a game 
activity.

The obstacles one must surmount to gain the summit of Indian Rock in Berkeley or 
the  Hand at Pinnacles National Monument are scarcely of the same oder as those 
defending the West Face of Sentinel Rock in Yosemite or the North Face of the 
Eiger. And the personal satisfaction of the climber upon having solved each of 
these problems could hardly  be the same. As a result, a handicap system has 
evolved to equalize the inherent challenge and maintain the climber's feeling of 
achievement at a high level in each of these different situations. This handicap   
system is expressed through the rules of the various climbing-games.

It is important to realize at the outset that these rules are negatively expressed 
although their aim is positive,. They are nothing more than a series of "don'ts': 
don't use fixed ropes, belays, pitons, a series of camps, etc. The purpose of 
these negative rules is essentially protective or conservative. That is, they are 
designed to conserve the climber's feeling of personal (moral) accomplishment 
against the meaninglessness of a success which represents merely technological 
victory.

Let us take as a concrete example the most complex game in the climbing hierarchy 
- bouldering. It is complex by definition since it has more rules than any other  
climbing game, rules which prohibit nearly everything - ropes, pitons and 
belayers. All that is left is the individual standing in front of a rock problem. 
(It should be noted that the upper belay belongs to practice climbing, that is, 
training for any of the climbing-games). But why so many restrictions? Only 
because boulders are too accessible; they don't defend themselves well enough. For 
example, it would be an absurdity to use a ladder to reach the top of a boulder in 
Fontainbleau, but to use the same ladder to bridge a crevasse in the Khumbu 
Icefall would be reasonable since Everest defends itself so well that one  ladder 
no longer tips the scales toward certain success. Thus the basic principle of a 
handicap is applied to maintain a degree  of uncertainty as to the eventual 
outcome, and from this very uncertainty stems the adventure and personal 
satisfaction of climbing.

More generally, I discern a complete spectrum of climbing-games, ranked according 
to the complexity (or number) of their rules. The higher one goes on the scale, 
the more inaccessible and formidable become the climber's goals, and, in 
consequence, he need apply fewer restrictions to conserve the full measure of 
challenge and satisfaction inherent in the climbing-game he is playing. At the top 
of the hierarchy we find the expedition-game, which, although complicated to 
organize and play, is formalistically speaking, the simplest game of all, since 
virtually nothing is forbidden to the climber. The recent use of airplanes and 
helicopters exemplifies the total lack of rules in the pure expedition-game.

While variant games have arisen in isolated and special circumstances in different 
countries, one can distinguish the following seven basic climbing games.

1. The Bouldering Game

We have already discussed bouldering, but one should note that the basic 
bouldering rules eliminate not only protection but also companions. The boulderer 
is essentially a solo climber. In fact, when we see solo climbing at any level of 
difficulty it represents the application of bouldering rules to some other 
climbing-game. Aside from that, this game is found in every country where climbing 
exists, although the number of climbers who specialize in it is relatively small. 

2. The Crag Climbing Game

Crag climbing as a pure game form has doubtless reached its highest form of 
expression in the British Isles. It is practiced on cliffs of limited size - 
routes averaging one to three pitches in length. Because of their limited size and 
the large amount of time at the climber's disposal, such routes are not imposing 
enough to be approached with the full arsenal of the climber's tools (though they 
may contain moves as hard as those of any climb). FUndamentally the game consists 
in climbing them free with the use of extremely well-defined and limited 
protection. The use of pitons is avoided or, in special cases, standardized at an 
absolute minimum. Pure crag climbing is scarcely practiced as a game in this 
country except in areas such as Pinnacles National Monument, where the rock is 
virtually unpitonable. There are, however, a number of areas in the States, such 
as the Shawangunks, where the crag climbing game could be played with more rigor. 

3. The Continuous Rock-Climbing Game

This is the game that most California climbers know best. It differs from the crag 
game in allowing the full range of rock climbing equipment to be used at the 
discretion of the climber as well as allowing the use of direct aid. Fundamentally 
this game should be played on longer, multi-pitch climbs whose length puts a kind 
of time limit to the mechanical means that a climber can employ and still reach 
the top. Shorter climbs should still be approached as more complex games with 
stricter rules.

4. The Big Wall Game

This game is practiced not only on the bigger Yosemite walls but in the Dolomites 
and elsewhere. It is characterized by the prolonged periods of time spent on the 
walls and by the fact that each member of the party does not have to climb every 
lead (e.g., different climbers may prusik with loads on different days but are 
still considered to have done the entire climb). The full technical and logistic 
equipment range is allowed. In the modern big wall game fixed ropes to the ground 
and multiple attempts to prepare the route are non longer allowed (see par II), 
and a rigorous distinction is still made between free and artificial moves and 
pitches.

5. The Alpine Climbing Game

In alpine climbing the player encounters for the first time the full range of 
hostile forces present in the mountain environment. In addition to problems of 
length and logistics he meets increased objective dangers in the form of falling 
rock, bad weather and extreme cold, and bad conditions such as verglas. All this 
leads to a further realization of formal rules since success in the game may often 
include merely surviving. In alpine climbing the use of pitons is avoided wherever 
possible because of time loss in situations where speed means safety, but where 
pitons are used there is a tendency to use them as holds also. Thus the rules of 
this game do not require one to push all leads free. The restrictions upon the 
player are more determined by the nature of the mountain and the route than by a 
set of rules which he accepts in advance.

6. The Super-Alpine Game

This is the newest climbing-game to appear and is not yet completely understood. 
It rejects expedition techniques on terrain which would traditionally have been 
suitable for it. Its only restrictive rule is that the party must be self-
contained.  Any umbilical-like connection in the form of a series of camps, fixed 
ropes, etc., to a secure base is no longer permitted. This rule provides a measure 
of commitment that automatically increases the uncertainty of success, making 
victory that much more meaningful. Often the major alpine routes under extreme 
winter conditions provide suitable terrain for super-alpine climbs.  Some of the 
early, classic super-alpine routes were the South Face of Aconcagua, the ascent of 
Cerro Torre by Egger and Maestri, and the first winter ascent of the Eiger North 
Wall.

7. The Expedition Game

I have already mentioned the lack of rules in this game, but I wish to point out 
that there are still differences of personal involvement on the part of the 
players from expedition to expedition. For example, members of the German Broad 
Peak expedition who packed all their own loads up the mountain were, in a sense, 
playing a more difficult game than the usual Himalayan expedition that moves up 
the mountain on the backs of its Sherpas.

It should be noted that the above ordering of climbing-games is not an attempt to 
say that some games are better, harder, or more worthwhile in themselves than 
others. One remembers that the very purpose of the game structure is to equalize 
such value connotations from game to game so that the climber who plays any of 
these games by its proper set of rules should have a least a similar feeling of 
personal accomplishment. Of course, each type of game will still have its own 
proponents, its own classics, heroes, and myths.

The real purpose of ranking climbing games into such a hierarchy, however, it not 
to make judgments about a game or its players, but rather to have a useful scale 
against which to discuss climbing ethics, since unethical behavior involves a 
disregard of certain rules.

II

Within our new framework we can now clear up certain misconceptions about climbing 
ethics. Ethical climbing merely means respecting the set of rules of the climbing-
game that one is playing. Conversely, unethical climbing occurs when a climber 
attempts to use a set of rules appropriate to a game higher up on the scale than 
the one he is actually playing (i.e. a less restrictive set of rules). Applying 
this idea to the bolt controversy that has animated ethical discussions among 
climbers for the last several years, we can see that there is nothing unethical 
about bolts per se; it is merely that their use is prohibited by the rules of 
certain climbing-games and not by others. In certain games the question becomes 
meaningless for, as Bonatti points out, on a major mixed face no amount of bolts 
can guarantee success, whereas an excessive number will insure defeat through lack 
of time.

I have assumed so far that the rules for various climbing-games were fixed. Of 
course, this is not the case, as both the games and their rules are undergoing a 
constant, if slow, evolution. The central problem of climbing ethics is really the 
question: who makes the rules for these games? and secondarily: how do they change 
with time?

On reflection, it seems to me that the rules of various climbing-games are 
determined by the climbing community at large, but less so by climbers approaching 
the two extremes of ability. One of these elements is composed of those 
fainthearted types who desire to overcome every new difficulty with some kind of 
technological means rather than at the expense of personal effort under pressure. 
The other group  is the small nucleus of elite climbers whose basic concern is not 
with merely ethical climbing but with minimizing the role of technology and 
increasing that of individual  effort in order to do climbs with better style. But 
before talking about style and the role of the elite climber in climbing 
evolution, I want to expand my idea that the majority of climbers are responsible 
for deciding the rules of a given climbing-game.

No matter what their origin a set of rules must be consecrated by usage and 
general acceptance. Thus, the way good climbers have always done a climb becomes 
the traditional way of doing it; the rules become classic and constitute an 
ethical minimum for the climb, defining at the same time the climbing-game to 
which it belongs. But what of new climbs? At any moment there are relatively few 
members of the climbing community capable of doing significant first ascents; 
these will be members of the creative elite we have already mentioned. The 
question arises: should the style they use on a first ascent determine the rules 
for succeeding ascents? I think not (although their approaches and attitudes will 
of course serve as guidelines for following parties). Examples of cases where the 
first ascent has not set the pattern for succeeding ascents are almost too 
numerous to list. Just because Jeff Foott made the first ascent of Patio Pinnacle 
solo or because Bonatti soloed the South-West Pillar of the Drus, following 
climbers have felt under no obligation to stick to the difficult rules of the 
first ascent; or just because the first ascent of the Eiger North Wall was made in 
a storm, no one has seriously suggested that later parties wait for bad weather to 
go up the face. A kind of group prudence is at work here, rejecting individual 
solutions whose extremism puts them beyond the reach of the majority of competent 
climbers climbing at any given period.

What then, is the role of the small minority of extremist climbers in the 
evolution of climbing-games? To understand it we must first develop the idea of 
climbing style. Style may be defined as the conscious choice of a set of rules for 
a given climbing-game. Thus, if a climber follows the accepted rules for a given 
game he is climbing both in classical style and ethically. Bad style and unethical 
climbing are synonymous and represent the choice of rules from a simpler (higher) 
game, such as alpine climbing with expedition style. On the other hand, a climber 
can choose to climb with better style lower down in the hierarchy than that which 
he is playing. A fitting example  would be the way John Gill has applied 
bouldering rules to certain crag climbing problems, doing extremely hard, 
unprotected moves high off the ground.

In this way the creative nucleus of elite climbers can express itself by climbing 
with better style than the average climber (like aristocrats playing a more 
demanding game than the democratic majority), which certainly provides enough room 
for personal expression, yet seems to avoid the traditional aristocratic role of 
leadership and direction. In fact, these climbers lead the majority only 
indirectly - their responsibility is not to determine and set ethical standards 
(rules) for the majority but rather to demonstrate the superior style. Thus, they 
stake out the possible directions for the evolution of climbing-games. And this, 
aside from suffering the wiles of equipment-mongers, is the only way that such 
changes can come about. 

Let me give a concrete example. The most evident is the way in which the rules of 
the big-wall game have evolved in Yosemite Valley under the influence of the best 
climbers of the day whose primary concern was to do their own climbs in the best 
style possible rather than to impose an arbitrary set of rules on all climbers. 
After the feasibility of doing the bigger Grade VI walls without siege tactics had 
been consistently demonstrated, climbers were impressed enough to accept this 
approach as a basic rule to such an extent that today even strangers to the 
Yosemite climbing community (such as the two Frenchmen who did the Nose of El 
Capitan in the spring of 1966) follow it as a matter of course.

In a less dramatic way the rules of all climbing-games are changing constantly, 
becoming ever more restrictive in order to preserve the fundamental challenge that 
the climber is seeking from the inroads of a fast changing technology. The present 
laissez-faire of the uppermost games is disappearing slowly as the complexity of 
rules shifts up the spectrum. The eventual victim, of course, will be the 
expedition game which will disappear completely as super-alpine climbing takes its 
place. This is not only the newest but, in a sense, the most creative climbing-
game, since here the nature of the obstacles encountered is so severe that it will 
be a long, long time before technological advances even begin to encroach upon the 
climber's personal satisfaction. The possibilities, on the other hand, are 
immense. One can even visualize the day when, with ultra-modern bivouac gear, a 
climbing party of two sets off to do an 8000m peak just as today one sets off to 
do a hard route on the Grand Teton or on Mont Blanc.

Here, I think, this article should end. Not because speculations about the future 
of climbing are either futile or uninteresting, but because we have already 
wandered far enough from our original subject. That climbing will continue to 
evolve is a certainty, although it is far less certain that the idea of climbing-
games is the best basis for looking at this evolution. But surely this, or any, 
new framework for thinking and talking about what we are actually doing when we 
climb is at least a valid step toward the future.

Ascent 1967

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Sunday, January 8, 2017

Amida North Ridge

I have gone to Amida North Ridge, the snow ridge variation, on solo on January 6.

■ Nature of Amida Hokuryou (Amida North Ridge)

For the people who are unfamiliar with Yatsugatake, I'll explain.

Yatsugatake mountains are known for its winter mountaineering. The name "Yatsugatake" means 8 peaks of mountains so there are several peaks; from south to north, Gongen dake, Amigasa dake, Nishi dake, Aka dake, Amida dake, Yoko dake, Iou dake, Tengu dake, Kita yoko dake.

The most difficult peak is Aka dake and Amida dake. Aka dake is known as somewhat borderline between snow hiking and mountaineering. Aka dake belongs to mountaineering since you can not fall...if you slip and fall, it could be a serious accident. To avoid that, you will need all kinds of skills of winter mountaineering... like how to use your pikkel to stop from sliding down... and of course proper walking style with crampon, so you need a training.

But at the same time, Aka dake belongs to still snow hike...since there is no need of belay. Only, climbers have to be steady with his/her walking skill.

Every year, unskilled people die in Aka dake, and it is sad but is his/her fault. It would be ridiculous to belay someone in Aka dake. Tight roping (a short roping) atmost.

My husband can not climb Aka dake since he does not like to get a training. More precisely,  he is scared to get a training. Getting trained means accepting a risk. He does not like to risk his life in the mountains, since you can die in Aka dake. So proper training is a must in Aka dake.  You should not go there if you don't have one.

So, this is Akadake. Now Amida dake.

Amida dake is more difficult than Aka dake. More steep and less people. Not many climb Amida in green season. Amida dake is more of a winter mountain.

Amida dake has many variation routes and ice climbing routes.  My first ice climbing route was Hirogawara sawa in Amida dake. I usually ice climb Minami sawa, big fall and small fall in Amida dake.

To get to the top, there are many ways... you can use ridges, you can use creeks, you can use rock. You can even use ice.

Amida Hokuryou (Amida North ridge) is the most easy variation route in the area.  When you are done with Aka dake, and when you are new to the mountain that requires rope and belay, you go to Amida North ridge.

It is best to go there with your rope partner, since climbing is easy but you need a belay.

So this is the first mountain of the difficulty that you need a belay.

■ Risks

Amida Hokuryou is Amida dake's north ridge, and it is 3 pitch of rope climbing. Climbing grade is 3rd and 4th, which means pretty easy.

The normal course time will be 1.5 to 2 hours of climb, 2 hours to approach, 1 hour to decent, and another 1.5 hours to go back the approach.

Yatsugatake could be as cold as -25 degree, and -17 degree is normal to this area. So you must prepare for the cold.

The wind is the major risk to any winter climbing. If you are really good at knowing the weather of this area, you will be able to catch the day without wind or mild wind, as I did this time.

Avalanche is known in this route. So you should not use creek to go down. You should not climb the day after snow fall, even a small amount of snow, it would be avalanche.

The well-known avalanche site is "Nakadake sawa", and "Akaiwa no Kashira".

Every year, there are some people dying climbing Amida dake, including north ridge.

The main cause is to climb in windy day, and gas.  So no vision and route finding getting difficult.

There are very famous death accident of University students last year.

The 3 members of a local alpine club, which I had joined a few years ago, had gotten frost bite on their hands and toes.

■ This is how I climbed

I watch weather map every morning. The first thing I do in the morning is to check the weather.

I plan my week according to the weather forecast and I am getting the forecast specializing in the mountains, which I had to pay monthly.

Jan.6th was a no wind day... the line was so apart... meaning weak or no wind at all.

The next day was the same, so this meant, even if I had some accident and had to bivouac, I will only need to do that one night, no more.

2 nights forced bivouac means fatal in this mountain.

So I decided to go.

Of Course I told every people I met that I am going to Amida and this introductory level variation routes so people can notice if I am not coming back, there is some accident with me.

No one was worried for me, even though I am going alone.

I had decided to not to bring a rope since I am going without a partner and no one to belay me. A rope in this case, means nothing but weight. But I  thought about rappelling use.

I did not think about I would go back and need rope to rappel. I thought I would not climb if I had any chance I had to go back. But still I brought short rope with me, just in case.

I put my rescue sheet and down pants and down jacket into my pack, so I can put up with the cold of the night if I had to stay at night, forced vivauc.

I did bring two axes but I only used one single axe.

The other equipments are same as any winter snow mountaineering, winter boots, crampons, helmet, heavy winter grove.

■ Was easy

I left home at 5 in the morning and arrived at 7 in the entrance of the mountain.

At 9, I was at Gyojya hut where I should put on my equipments there, since above the altitude there is no more forest.

At 10, I was in the root of the 1st pitch. There were 3 people climbing so I passed them.

2nd pitch was only easy snow wall, maybe 50 to 60 degree... I used my axe.

3rd pitch, there was another party, 3 men climbing, so I passed them again. The lead climber was saying "I don't know how to clove hitch" and I felt it is not a good idea to come to the route without knowing how to self arrest.... since you have to use clove hitch to self arresting.

I passed him and within 100m, I had reached to the summit of Amida dake. At 11.

It was so easy and there were plenty of time left so I climbed Aka dake too.

At 12:30, I was on the top of Aka dake, and at 13, I was back in Gyojya Hut, 15:30 I was at the car.

I was soaking in the hot spring at 16.

It was the victory I earned all by myself. 

It took me 3 persistant years till I am perfectly confident that I won't fall at 3rh and 4th grade climbing, I am so proud of myself that I took the time till I get to do solo in this one. 









 

Sunday, December 18, 2016

Tateshina Mountain


 This blog is supposed to be about free climbing...

I started mountain in snow.

Then, moved onto hiking in green season.

I was not much into it.

I then started ice climbing.

Then, rock climbing.

Then, free climbing.

Now I mostly do free climbing and it is the source of my joy.

I felt climbing move is same as walking in the snow. You push your hip forward.

In ice season, I like to do Ice.

As long as I do Ice, I feel OK.

It was a big disappointment that I could not climb the last Thursday and was sad.

So this mountain in a bright sunny day, was make-up for the disappointment.

This mountain was soooo beautiful and it was great to have a new friend with me.



 My husband was a bit out of practice so I choose the mountain that is not too hard...

3 hours of climb and 2 hours of down hill.

It was so beautifull in the mountain.

I feel like I want to keep looking at the snow mountain and keep walking like forever.

 The fairy tale world came in real.

I was glad I could show the mountain to anybody for the first time climb.

Especially somebody from outside of Japan, since I can show the beauty of my country.

 On our way back, we of course had a good soak in Onsen(spa).

We also had Soba noodle, which was made from 100% domestic soba flour grown organic.

Soba 1600 yen,
Onsen(Kosai no Yu) 700 yen


I enjoy free climbing but in free climbing I usually don't walk long distance so my feet are getting weaker and I needed to walk for the winter mountain project.

This is my friends's Blog

http://blog.livedoor.jp/akadakekousen/archives/51220959.html

Friday, October 2, 2015

Strengths comes from the pain

Recently I met someone who had similar mind. What do we have in common?

I  guess I could say we know the pain.  We knew what pain is like.

People complain their lives. Those people who complains usually has everything, security, wealth, family, love, health, reputations and cheers...  they've got everything, still they complain.
They are busy acting like they are the victim.

Victims of whom? They are the victims of low self-esteem... because one thing they don't have is, diligence.They just don't work hard. Therefore they never gain the self-esteem in a true sense.

What comes within comes within.

The strength comes within comes from the experience in pain.

Just like if you want to be good and tough in the mountains, you have to put yourself in a situation, only the experience makes you stronger and get you ready for the route of your dreams.

If you don't want to train yourself, then you are short of the route. You'll get hurt in the mountains. You must be able to listen to the whisper of warning from it.

The strength is build when you make a right decision. So make a right decision.

The life is short. It is important to spend the time that is worth spending.

Saturday, October 25, 2014

秋の小川山

クライマー御用達 ナナーズ
■ 久しぶりの小川山

今日は久しぶりのクライミングデーでした。外岩、久しぶりだなぁ・・・

というか、登ること自体も久しぶりな感じですが、まぁそこは・・・。

今日は 甲府は寒かったのに、小川山に着いたら、快晴だった。

同じ道を通るのが嫌いと言う悪癖が出て、明野あたりでウロウロしてしまったが、2時間半前とゆとりを持って出たので、ナナーズ開店前に到着。 8時半についてしまった・・・


ナナーズ前から見えた山
ナナーズで待っていると、クライマーが続々到着!

今日は岩場が混んでいそうで、ちょっと心配に・・・

ナナーズで知り合いに合う・・・業界は非常に狭そうです(笑)

初段一撃だって~すごいなー!

私はクライミングは、あんまり上手でないのです。

目指しているのは、5級マスター。

つまり、5.9なら落ちない人です。

5.10以上は、登山とは別のたしなみ、と考えることにしました。

5.12とかのマルチピッチをしかも高山でやっている人たち・・・つまり、高難度マルチ、ですが・・・雲の上の話です。

へたくそ組にはカンケーないなーと、緊張はもうしなくなりました。

5.12とか、13とか、凄すぎて意味が分からないですもん。

 フリークライミングは、遊びなのです。
ナナーズには100円の自販機がズラリ。

今日の小川山は紅葉が美しく、このような紅葉の日には、森林浴こそするべきだと思いました(笑)

■ クライミング派ではないですが・・

最近、初めての本格的なバリエーションルートにの前穂北尾根に行って、色々と憑き物が落ちたかのように「こういうことか」と理解したので、今回の小川山フリークライミングは、ショートピッチだと思って、超リラックスで臨みました(^^;)。

5.8や5.9の易しい課題ばかりをトライ。

弟岩  「春の雨上がり」 5.9
     「ジョイフル・ジャム」 5.8NP

母岩 「命の母」 NP&B
    「エイトマン」 5.8
    「ジャックフロスト」 5.9

でした。ぜんぶ易しいルートなので、特にムーブを必要とせず登れ良かったです(笑)

「エイトマン」は、ラクラクだったので、「ジョイフル・ジャム」が、同じ5.8とは、誰もがなかなか納得いかず。

「春の雨上がり」は、カムを差し込んでみたりで、3度トライしてみました。「ジョイフル」より、「小川山レイバック」が簡単に感じました。弟岩の2本は、ビレイの足場が悪いです。「エイトマン」もビレイの足場が悪いです。

「ジャックフロスト」 5.9はとても簡単でした。 グレードの感覚ってよく分かりません。

春の雨上がり
■ 自分を知ることを目標に

「母の命」は、たった5.5の課題ですが、、以前、これ、「小川山物語」に連れて行ってもらった時に、一目見て リードできそう!と思い、「リードする~」とルンルンと、取り付こうとしたら、なんと先輩が(頼んでもいないのに・・・笑)先に登り、ちょんちょんとチョークの後をつけてくれたのでした・・・ 先輩も心配だったんでしょう。 

あのころは無邪気だったなぁ~(笑)。

当時、私は、マルチピッチにデビューしたばかりで、楽しく、ロープが出ない山はツマラナイ、と感じるくらいで、全然何の不安も持っていませんでした。

でも、きっと先輩は不安だったと思うのですよね。

今は、とりあえず一撃。ゆとりつき。でも当然か。ここ、5.5だもんねぇ・・・(笑) 短いしねー。

でも、へたくそ組はココから、ココから。急いてはことを仕損じる、です。

今日は先輩がカムのセットをチェックしてくれました。4つの歯全部噛んでいたらOKだと。

いや~、5.7とか5.8をリードしたら、そりゃ疲れるわなー。

私は、自分が”行けそうか?行けなさそうか?を判断する力をつけること”を目標にしたらいいかもしれません。

というのは、”行けないのに行く” のが、一番危険だから。行けないか?行けるか?は、トライするまで分からないので、その境界線を知るのが大事かも。

エイトマン
今は本チャンはほぼ体力と分かった。核心は、見て、登れない、と思ったら、敗退とすれば、たとえ、本チャンにトライしても、わきまえて、敗退して返ってくることができる力がつく。

■クラック

今日はクラックのルートを少し練習したのですが、「小川山レイバック」で感じたほどのバチ効き感はなかったのですが、とりあえず、ジャミングはマスターしたいと思いました。なんかそっちの方が、小さいカチを拾うより私には良さそうです。カムもキライじゃないし。水はそっちだな。

■ 「スイマセン」

私がビレイを信用しているのは、先輩たちと、あとはビレイパートナー、師匠、以上終わり。

エイトマンの上から
何事も初めて、というのはあり、そして初めてのことは、誰もが、不慣れなものだということは分かりますが・・・でも、ビレイは人の命を預かること・・・操作自体が不慣れでも、その”責任の重さ”くらいは理解していて欲しいな~と思いました。

私のビレイ初体験は、南沢小滝でのアイスです。トップロープでしたが、ローワーダウンの時に両手でやっていないと言って、クライマーから上から叫ばれました。

とっさに出てきたのは、「すいません!!」 トップロープが弛んでいたときも、「すいません」と謝りました。

「すいません」が出てこないビレイヤーは、怖い。

先輩も「このトラバース、プロテクションになっていないよ~」と私が怖がったら、「すいません」だった。

無邪気なままで、アレ?と思って墜落死させることになったら一大事ですよ~ 知人にパートナーを落としてしまった人、知っています。

ブレーキハンドが下になっていないビレイは怖いです。確保器の仕組みを知りましょう。確保器の溝に引っかかっていないと、ロープは流れますよ~。一旦流れたら、握力が強くても、制動するのは、格段に難しくなります。ロープすごく早いんで。

「先輩は落ちないから」と、墜落を止める気がないビレイもビレイになっていません。そんなこと口が裂けても言ってはいけません。


■ テーピング

テーピング用のテープは 「ニチバン」か「ジョンソン&ジョンソン」だと聞いていました。

今日は、全く違うのを使いました。メーカー名は、度忘れしてしまいましたが、これが痛くなくて快適。右手がニチバンで、左手は別のもの。粘着力が低い。

すると、はがす時に顕著な差が!なんとはがす時にいたくない! いいです!手の甲のプロテクションだったら、2枚指のと重なるところのなので、痛くない方が良いので。

粘着力はこすれる箇所には必要なので、ベストソリューションは

 手の甲に直接貼る部分 → 粘着力の弱いもの
 指の股に貼る部分 →ニチバン 
 手首 → ニチバン

が良いと思いました。はがした後も、ニチバンだと皮膚に粘着物が引っ付いてしまう。




Friday, December 27, 2013

Ice climbing at South creek in Yatsugatake

■ The coldest terrain in Japan

The Yatsugatake mountains are known for its extreme coldness in Winter. There, the temperature goes down -20 degree normal, often -25 degree. 

If you are in Yatsugatake and your thermometer points at -10 degree, then we would think "Oh, it's warm today! "

This was this season's second climb at South Creek in Yatsugatake Mountains (Minami sawa, otaki small fall) for us, on 21st of December.

This is the small fall, the nice place for beginners. Minamisawa Kotaki

It was so cold this day,  the 500hpa weather chart had been telling us there is  a  -33 degree low pressure air are crossing over us. 

We had been there before and the climb line was so crowded, so we left early at morning. This was perhaps our first "less than -20 degree day" in the season... everyone's breath was white, sweat drop became ice, our hair was frosty.
     
Compared to the last time, the ice was very hard. It took the arm power to get a good fold of ice fall, and you must hit hard the ice with the axes!  This was hard since so cold our arms did not move the way we expected. 
This is the big fall. Minami sawa Otaki, two weeks ago, 7th of December.



It may be difficult to see, but this day, there were clear sky at the towns, but up in the mountains were cloudy...   so cold... but there were no wind. It was rather a good day for ice climbing.

 We were a team of 4 people.

Two women, tow men, so we can make up two partnerships, with two ropes.
 This is the small fall in the South Creek(minamisawa kotaki).

 We gathered at 5:30 then walked to the fall about an hour with our head lights on.

There are so much snow in the fall so the length of the fall has gotten shorter than the first time we came here two weeks ago.

 This is the crampons.  Cassin's blade runner.

The gears are very expensive and everyone knows Japanese are taken advantage of being ignorant about what prices are norm outside of Japan.

This will cost us over 36000 yen.

This crampons are not sold in Japan yet.
http://www.expo.planetmountain.com/Pages/company_news_d.lasso?nav=n3&l=2&keyID=6664&id_comp=31

This is the sales promotion rink.




I need a new pair of crampons since I like to go to variation routes in the mountains...

It's been 4 years since I have started to climb the winter mountains.

I was a beginner then step by step I leveled up myself and learning about mountaineering as such... I am still a beginner as a climber but no more a beginner as a snow hiker.


This is a lead climb.

Lead climb are very dangerous.

Ice climbing is more dangerous than rock climbing, since there are a lot of ice fall.

When you are climbing rock wall, no rock usually fall.

But in Ice, ice fall is expected.

I have seen a man who had his face cut by the ice he had hit by his own ax, last time.

Also, there were a death accident in Jorgo Creek, the other ice climbing field in Yatsugatake area, only a few days ago.

 I can not do lead climb yet.

That means I am not yet a climber, need somebody to place a rope, to secure my climb.

The climbing system is a partnership, one climb, the other belay.

The first climber is called a lead climber and the second climber is a follower.

The lead is more difficult since you must set the ice screws as a running belay, to protect the climber when he fell.

 
 since it was so cold... it hard to move on...

everyone gets their arms pumped.
I had nothing to do, so I climbed the other side of the fall... looking down the people, it seem higher than looking up.
Many people started to gather... there were a large party of 20 or more... ice climbing is a hip activity.

The guy in the green jacket is leading now.

The person below wearing a huge down jacket since it was so cold.

 The edge of the fall.

 Ice fell a lot, so it is important to wear a helmet.


 It's easier than it looks.

Ice climbing is very expensive but maybe it's less skill asking, than rock climbing.
Too crowded!!

I climbed 4 times this day. 4 different lines.

 This is a very difficult line.

Me climbing. Not good foot positioning.
Also me, climbing.

Somebody yelled at me "You have a good ass!" but when you are climbing you are too busy to yell back...
As weather forecast said, snow started to fall in the afternoon...

15:00  end of climbing
15:30  get started to go home
16:30  at parking lot
17:00  our cars get started

I  came home at 18:40. So it is real advantage to live in Kofu, Yamanashi.


My toe's finger had a small frozen bite.

The parking lot at 17:00


Below is the map. An hour of drive and an hour of walk, then you are climbing!

This is a sort of practice of climbing so you will be well prepared to the route climbing....much longer and much wilder.

I have a plan to go Hirogawara sawa route climbing in January so  I was very glad to be able to climb here in advance!

In life, the more I realize it's important to be thankful of what you have, the more I  go to the snowy mountains.

It's the expression for me, of being thankful on where I live, who I am, and what I have.



Monday, September 9, 2013

Day 4 in Hakuba

Day 4, the route included the most difficult rocky area Yatsumine Kiretto, so I had to leave early.

9 hours walking was not short but not too long for me, I have done longer trail than this.

Too many people.... they are walker on tour not personal traveller

can you see people coming toward? 

It was foggy all day long but it was just fine... since I knew sunny day is rather rare in this area...
Foggy is norm.  Wind was strong and I had to pay attention to it but it was not as strong as I could not walk... usually winds get mild as sun raises.

at the Mt. Goryu peak





Trail 



wild flowers


thick fog

wind still strong...

















































check point Kitaone no Atama

also Kuchino sawa no col (saddle back)

chock stone

trail



another Hut

缶ジュースが買えます






Start of Yatsumine Kiretto



こんなところに建っているなんて













check point. Mt Kashima Yari South peak

large snow gorge I can see.

Perhaps I can climb in early winter or late spring?

ちょっとイワツメクサとは違うみたいだったので撮ってみた

me 

my pack seem too big

From South peak, it is more relaxed trail... wonderful sceneries...
















































冷池付近のお花畑





Today's tent site.



My tent 



冷池山荘


alcohol

from my tent






。

























Kashima Yari... in the morning.

deep creeks... Jyuji kyou...







People enjoying themselves.




Taneike hut


愛らしいですね

ガラ場と言うのは

Be careful!



nice trail otherwise